5,520
edits
Release 2407 and 2409
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(New AX HLE 2.0 merger. Assumed.) |
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Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the Trilogy versions. | Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the Trilogy versions. | ||
=== | === Black Bar and Severe Stutters === | ||
At seemingly random points throughout the game, the game will freeze for an instant, flashing to black and "redrawing". When it comes back, a black bar will be at the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. From thorough testing, this apparently occurs whenever the emulator stops the GPU thread for a split-second, causing the GPU and CPU threads to desync. Most games don't care about this, but Prime 2 freaks out and creates this error. Creating a new shadercache, from first run of the game or from going into a new area, will immediately cause the desync, as well as going in and out of fullscreen and even taking a screenshot. Building up a shadercache of an area helps, but it will still desync if a new effect or region is loaded. Playing with Dual Core disabled or using Sync GPU Thread is the only solution at this time. See {{issue|5185}}. | |||
*PAL users can disable "EuRGB60 Mode (PAL60)" in the Wii settings to prevent this issue. | |||
{{image|MP2Tri NoSquish.jpg|Correct emulation}} | |||
{{image|MP2Tri Squish.jpg|Black bar and squishing|br}} | |||
=== Constant Wiimote Disconnects === | |||
Since {{revision|3.5-471}}, the game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem. | |||
=== | === Audio Issues === | ||
The New-AX-HLE 2.0 merger in {{revision|3.5-1154}} causes SEVERE audio problems with DSP HLE with DSP on Dedicated Thread disabled. Run DSP HLE with DSP on Dedicated Thread on, or use [[DSP LLE]]. See {{issue|6237}}. | |||
=== Micro-stuttering === | |||
All of the Prime games suffer from micro-stuttering: small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. | |||
=== Bloom Offset === | === Bloom Offset === | ||
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=== Visors === | === Visors === | ||
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game. Additionally, the graphics hack "Skip Dest. Alpha Pass" needs to be OFF for the Scan Visor to work. | Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game. Additionally, the graphics hack "Skip Dest. Alpha Pass" needs to be OFF for the Scan Visor to work. | ||
=== <s>Wiimote Lag</s> === | === <s>Wiimote Lag</s> === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|enablespeakerdata = Disabled | |||
|enablespeakerdatanotes = Causes constant wiimote disconnects | |||
}} | }} | ||