Super Smash Bros. Brawl: Difference between revisions

Jump to navigation Jump to search
Line 66: Line 66:
{{testing/entry|revision=4341|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=4341|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=4598|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=4598|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=2.0|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2 GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}
{{testing/entry|revision=2.0|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}
{{testing/entry|revision=6515|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6515|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60 FPS}}
{{testing/entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60 FPS}}
Line 86: Line 86:
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Arch Linux x86_64|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=nVidia GeForce GTX 460|result=PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo E6300 @ 1.87GHz|GPU=nVidia GeForce 9400 GT|result=USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.|tester=Zekisu}}
{{testing/entry|revision=3.0|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo E6300 @ 1.87GHz|GPU=nVidia GeForce 9400 GT|result=USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues.|tester=Zekisu}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=nVidia GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 2.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}
{{testing/entry|revision=3.0-178|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=nVidia GeForce GT 440|result=Constant 60 FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=nVidia GeForce GT 525M|result=Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60 fps in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30 fps in-game).|tester=Marioman1}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 525M|result=Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60 fps in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30 fps in-game).|tester=Marioman1}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 fps.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 fps as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz & 4.2GHz|GPU=nVidia GeForce 560 Ti GTX|result=@ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60 fps.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60 fps as well. Note: DX11 (vsync off) |tester=Yumiyoyo}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=nVidia GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}

Navigation menu