The Legend of Zelda: Skyward Sword: Difference between revisions

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(Undo revision 63990 by 98.195.35.61 (talk) Incorrect. The standard Wiimote Plus (like the one that came with Skyward) works perfectly. Only the TR has problems. See the forum.)
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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30 FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30 FPS all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}}
{{Test Entry|revision=7719|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly, 30 FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.|tester=raphael}}
{{Test Entry|revision=7719|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly, 30 FPS all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.|tester=raphael}}
{{Test Entry|revision=7719|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 3.06 GHz|GPU=ATI Radeon HD 4670|result=25-30 FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5 FPS. This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. Overall fully playable with all other suggested settings.|tester=gowsenberry}}
{{Test Entry|revision=7719|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 3.06GHz|GPU=ATI Radeon HD 4670|result=25-30 FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5 FPS. This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. Overall fully playable with all other suggested settings.|tester=gowsenberry}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30 FPS all the time and no issues. Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30 FPS all the time and no issues. Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) @ 3.4GHz|GPU=nVidia GeForce 560 GTX|result=30 FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) @ 3.4GHz|GPU=nVidia GeForce 560 GTX|result=30 FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=Intel Core i7-2700k @ 4.3 GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect, played through at 1080p from start to finish with 30 FPS. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)|tester=Empyrien}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=Intel Core i7-2700k @ 4.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect, played through at 1080p from start to finish with 30 FPS. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)|tester=Empyrien}}
{{testing/entry|revision=7729|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.1GHz|GPU=nVidia GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=7729|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.1GHz|GPU=nVidia GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=7729|OS=Windows 8 x64|CPU=Intel Core i5-2500|GPU=nVidia GeForce GTX 580|result=Works on 30 FPS all the time (1920x1080, D3D11, 4X Native, 16X AF, 2x FXAA via driver, Fore Texture Filtering On, OpenMP on).|tester=Chrisblue}}
{{testing/entry|revision=7729|OS=Windows 8 x64|CPU=Intel Core i5-2500|GPU=nVidia GeForce GTX 580|result=Works on 30 FPS all the time (1920x1080, D3D11, 4X Native, 16X AF, 2x FXAA via driver, Fore Texture Filtering On, OpenMP on).|tester=Chrisblue}}
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{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon.  Link appears to be sunk up to his waistline to the ground.  Using DX9 with version 3.0-681 will solve this issue.|tester=Cry30}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=nVidia GeForce GTX 570|result=Broken Graphics when using DX11 when inside the Pirate stronghold dungeon.  Link appears to be sunk up to his waistline to the ground.  Using DX9 with version 3.0-681 will solve this issue.|tester=Cry30}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X4 960T @ 3.8GHz|GPU=AMD Radeon HD 6870|result=Works great, 30 FPS most all of the time since overclocking to 3.8 GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).|tester=DiBBKa}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X4 960T @ 3.8GHz|GPU=AMD Radeon HD 6870|result=Works great, 30 FPS most all of the time since overclocking to 3.8GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).|tester=DiBBKa}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2637M @ 1.7GHz|GPU=nVidia GeForce GT 540M|result=Played through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30 FPS except in large open areas where it can drop down to 15 - 20 FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wiimote with Motion+.|tester=DomiStyle}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=Intel Core i7-2637M @ 1.7GHz|GPU=nVidia GeForce GT 540M|result=Played through the whole game now on my Alienware M11xR3. Game runs smooth with 25 - 30 FPS except in large open areas where it can drop down to 15 - 20 FPS. The game is totally playable this way. Settings: Direct3D11, 1366 x 768, V-sync, 1x Internal resolution, No AA, 2x filtering. Used a real Wiimote with Motion+.|tester=DomiStyle}}
{{testing/entry|revision=3.0-506|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=AMD Radeon HD 5850 x2|result=Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30 FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.|tester=LaysBBQ}}
{{testing/entry|revision=3.0-506|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=AMD Radeon HD 5850 x2|result=Game had stuttering and slowdowns during battles using dsound and DX11 plugin. But after switching to xaudio2 (resolves stuttering) and OpenGL(resolves slowdown), game runs flawlessly at 30 FPS all the time no matter the in game situation. No graphical or any glitches so far at 29hours into the game. Using real wii remote with following settings: JITIL experimental, 1080p at 3x internal resolution (setting to auto causes shadow glitch), OpenCL and OpenMP, vsync, 16xAF, 0AA.|tester=LaysBBQ}}

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