Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

Jump to navigation Jump to search
Excessive reverb fixed
(Game page thumbnails)
(Excessive reverb fixed)
Line 40: Line 40:
=== Micro-stuttering ===
=== Micro-stuttering ===
All of the Prime games suffer from micro-stuttering: small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations.
All of the Prime games suffer from micro-stuttering: small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations.
=== Excessive Reverb ===
Since the new-ax-hle 2.0 merger in {{revision|3.5-1154}}, all sound effects in Metroid Prime 2 have excessive reverberation when using DSP HLE. The only solution at this time is to use [[DSP LLE]]. See {{issue|6241}}.


=== Bloom Offset ===
=== Bloom Offset ===
Line 56: Line 53:
=== Visors ===
=== Visors ===
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game. Additionally, the graphics hack "Skip Dest. Alpha Pass" needs to be OFF for the Scan Visor to work.
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game. Additionally, the graphics hack "Skip Dest. Alpha Pass" needs to be OFF for the Scan Visor to work.
=== <s>Excessive Reverb</s> ===
Since the new-ax-hle 2.0 merger in {{revision|3.5-1154}}, all sound effects in Metroid Prime 2 have excessive reverberation when using DSP HLE. The only solution at this time is to use [[DSP LLE]]. See {{issue|6241}}. Fixed by an unknown revision between {{revision|3.5-1210}} and {{revision|3.5-1593}}.


=== <s>Distorted Audio with DSP HLE</s> ===
=== <s>Distorted Audio with DSP HLE</s> ===
Line 66: Line 66:
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dspengine              = LLE
|dspenginenotes        = Fixes excessive reverb
|enablespeakerdata      = Disabled
|enablespeakerdata      = Disabled
|enablespeakerdatanotes = Causes constant wiimote disconnects
|enablespeakerdatanotes = Causes constant wiimote disconnects

Navigation menu