Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Metal Gear Solid: The Twin Snakes: Difference between revisions
Jump to navigation
Jump to search
Metal Gear Solid: The Twin Snakes (view source)
Revision as of 06:43, 11 August 2013
, 11 August 2013→Testing
m (→Testing) |
|||
Line 77: | Line 77: | ||
{{testing/entry|revision=3.5-1123|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.7GHz|GPU=ATI Radeon HD 5750|result=Better than previous builds "out of the box". Stable and 30 FPS. Slight audio cracking and popping.|tester=TonyTheTerrible}} | {{testing/entry|revision=3.5-1123|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.7GHz|GPU=ATI Radeon HD 5750|result=Better than previous builds "out of the box". Stable and 30 FPS. Slight audio cracking and popping.|tester=TonyTheTerrible}} | ||
{{testing/entry|revision=3.5-1344|OS=Windows 8 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=AMD Radeon HD 6950 2GB|result=Full speed gameplay, perfect gameplay. FPS stable at 50-52 FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. |tester=Alexbeav}} | {{testing/entry|revision=3.5-1344|OS=Windows 8 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=AMD Radeon HD 6950 2GB|result=Full speed gameplay, perfect gameplay. FPS stable at 50-52 FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. |tester=Alexbeav}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 8 x64|CPU=Intel Core i5-2500 @ 3.3GHz|GPU=nVidia GeForce GTX 660 OC 2GB|result=Perfect emulation,No Problems, 60FPS! Internal Resolution = "Auto (Window Size)" 1920x1080p.|tester=Cronö}} | |||
{{testing/end}} | {{testing/end}} | ||