Super Metroid: Difference between revisions

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Adding Super Nintendo VC Global Problems
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''Super Metroid'' continues the same style of gameplay as its predecessor, but with radical improvements. Samus still explores an open world non-linear environment, finding powerups to open more areas and proceed through the game. But ''Super Metroid'' enhances this with a map system, a complex introduction technique, a proper save system, more energy tanks, and other gameplay tweaks; fixing all of the main problems of the original while expanding it's strength. It was released with universal critical acclaim, but due to poor timing of its release it had unimpressive sales. Nintendo sat on the franchise for eight years, till the release of [[Metroid Prime]] on the GameCube.
''Super Metroid'' continues the same style of gameplay as its predecessor, but with radical improvements. Samus still explores an open world non-linear environment, finding powerups to open more areas and proceed through the game. But ''Super Metroid'' enhances this with a map system, a complex introduction technique, a proper save system, more energy tanks, and other gameplay tweaks; fixing all of the main problems of the original while expanding it's strength. It was released with universal critical acclaim, but due to poor timing of its release it had unimpressive sales. Nintendo sat on the franchise for eight years, till the release of [[Metroid Prime]] on the GameCube.
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{{GlobalProblems|SNES}}


== Problems ==
== Problems ==
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