Super Metroid

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Super Metroid
Super Metroid.jpg
Developer(s) Nintendo R&D1, Intelligent Systems
Publisher(s) Nintendo
Series Metroid
Platform(s) Virtual Console, SNES
Release date(s) SNES
JP March 19, 1994
NA April 18, 1994
EU/AUS July 28, 1994
Virtual Console
NA August 20, 2007
JP September 20, 2007
EU/AUS October 12, 2007
KO April 26, 2008
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Super Metroid
Perfect
GameIDs JAVE01, JAVP01, JAVJ01, JAVK01
See also...

Dolphin Forum thread
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Super Metroid (スーパーメトロイド Sūpā Metoroido), also known as Metroid 3, is an action-adventure video game and the third game in the Metroid series. It was designed by Nintendo Research & Development 1, programmed by Intelligent Systems, and published by Nintendo for the Super Nintendo Entertainment System video game console. It was released on the Virtual Console for all territories at 20th anniversary of the North American Metroid release.

Super Metroid continues the same style of gameplay as its predecessor, but with radical improvements. Samus still explores an open world non-linear environment, finding powerups to open more areas and proceed through the game. But Super Metroid enhances this with a map system, a complex introduction technique, a proper save system, more energy tanks, and other gameplay tweaks; fixing all of the main problems of the original while expanding its strengths. It was released with universal critical acclaim, but due to poor timing of its release it had unimpressive sales. Nintendo sat on the franchise for eight years, till the release of Metroid Prime on the GameCube.

Super NES Global Problems

[edit]

Problems that may occur with any Super NES title on Dolphin are listed below.

Glitched Sound

Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.

Problems

Screen Shifted Up

The display is shifted up showing a black bar at the bottom of the screen. This can be corrected by setting External Frame Buffer to Virtual.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Metroid since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9211 (current)
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Δ
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows 7 Intel Core i5-3570K @ 4.7GHz NVIDIA GeForce GTX 275 Highly inconsistent framerate, bounces between double speed and normal speed depending on what's on screen. Adjusting the framerate options does not fix it, neither does any option I've tried. Plus, the framerate fluctuations result in all kinds of audio distortions. Saves do not stay after closing Dolphin (global issue). I.E. it's a mess. But it runs at least. MayImilae
3.5-268 Windows 7 Intel Core i5-3570K @ 4.7GHz NVIDIA GeForce GTX 275 Same as before. MayImilae
4.0-8721 Windows 10 Intel Core i5-4460 NVIDIA GeForce GTX 970 Some slowdowns (e.g. when Power Bombs explode), but FPS and VPS stay at 60. Slowdowns may be present on Wii and SNES too. Otherwise flawless. Karmeleon
5.0-3287 Windows 10 Intel Core i7-7700k NVIDIA GeForce 980 Ti Flawless IceStrike256

Gameplay Videos