F-Zero X: Difference between revisions

Jump to navigation Jump to search
204 bytes removed ,  22 August 2013
no edit summary
m (Adding Nintendo 64 VC Global Problems)
No edit summary
Line 7: Line 7:
|series      = ''F-Zero''
|series      = ''F-Zero''
|genre        = Racing
|genre        = Racing
|modes        = Single-player, Multiplayer
|modes        = Single-player, Multiplayer (4)
|input        = GameCube Controller, Classic Controller
|input        = GameCube Controller, Classic Controller
|forumlink    = http://forums.dolphin-emu.org/Thread-virtual-console-f-zero-x
|forumlink    = http://forums.dolphin-emu.org/Thread-virtual-console-f-zero-x
}}
}}


'''''F-Zero X''''', is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, Europe and North America, in 1998. ''F-Zero X'' was re-released on the Wii [[Virtual Console]] in Japan, Europe and in North America, in 2007.
'''''F-Zero X''''', is a futuristic racing video game for the Nintendo 64 (N64) console. ''F-Zero X'' is the third released installment in the ''F-Zero'' series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original ''F-Zero'' title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
 
''F-Zero X'' is the third released installment in the ''F-Zero'' series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original ''F-Zero'' title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->

Navigation menu