| Progress Continues
We've already had 6033 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we cover Dolphin's new Hybrid XFB.
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|Platform(s)||Virtual Console, Nintendo 64|
|Release date(s)|| Nintendo 64|
JP July 14, 1998
NA October 26, 1998
EU November 6, 1998
JP May 29, 2007
EU June 15, 2007
NA June 25, 2007
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||NAFJ01, NAFP01, NAFE01|
F-Zero X, is a futuristic racing video game for the Nintendo 64 (N64) console. F-Zero X is the third released installment in the F-Zero series and the first released video game in the franchise to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero title. However, the title does introduce a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.
Throughout the menus, the game uses a transition effect, dissolving/wiping whatever is on the screen to go to the next menu. With EFB Copies to Texture Only, instead of dissolving the current screen to the next screen, it changes to the N64 logo and wipes that away to the next screen. Disable EFB Copies to Texture Only to fix this.
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
|Off||Fixes the stretched pixel border and transitions|
The graph below charts the compatibility with F-Zero X since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works well. Emulated CPU Overclock reduces FPS Lag.||JMC47|