Pokémon Colosseum: Difference between revisions

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{{testing/entry|revision=3.5-3|OS=Linux Archlinux x86_64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce 9800 GT|result= Positive, ~30 FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-3|OS=Linux Archlinux x86_64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce 9800 GT|result= Positive, ~30 FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}}
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30 FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60 FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3GHz|GPU=AMD Radeon HD 7970|result= Playable. 30 FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60 FPS. New game might need to retry several time to create a new (raw) save.|tester=}}
{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3 2330 M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}}
{{testing/end}}
{{testing/end}}


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