Super Smash Bros. Brawl: Difference between revisions

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4.0 cleanup
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Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.
<!-- According to our conventions, problems not related to Dolphin shouldn't be in the problems area. This is an exception however since people thought it was Dolphin's fault and kept asking about it. This was added to cut down on that. -->
<!-- According to our conventions, problems not related to Dolphin shouldn't be in the problems area. This is an exception however since people thought it was Dolphin's fault and kept asking about it. This was added to cut down on that. -->
=== <s>Missing Effects with Mr. Game and Watch</s> ===
Starting with {{revision|3.5-149}}, any time Mr. Game and Watch is on the screen, a number of glitches occur. Certain character's effects are simply gone, such as Pikachu's Fsmash and Ness's PK Fire. Furthermore, if Game and Watch goes past the edge of the screen appears in a bubble arrow, the stage will glitch, sometimes with only some effects missing, and other times with large sections of the stage going completely black. This odd glitch also keeps battle statistics from appearing, and randomly makes the pause screen vanish. D3D9 and OpenGL are affected but D3D11 is not, so use D3D11 to avoid this glitch. Or just avoid Mr. Game and Watch. See {{issue|6080}}. Fixed by {{revision|3.5-1313}}.
=== <s>Audio Crackles</s> ===
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.
=== <s>Corrupt Stats</s> ===
The post battle stats are corrupt. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Set EFB Copy to RAM fix these issues. Fixed by {{revision|3.5-427}}.
{{Image|Super Smash Bros. Melee-Corrupt Stats.jpg|Corrupt}}
{{Image|Super Smash Bros. Melee-Non-Corrupt Stats.jpg|Appropriate|br}}
=== <s>Slow Cinematics</s> ===
Starting at {{revision|3.5-439}}, some cinema scenes run very slowly and constantly crackle with DSP HLE. Setting the Framelimiter to 60 FPS will bring the speed back to normal, but the video will appear choppy. Use [[DSP LLE]] to avoid this problem. See {{issue|5816}}. Fixed by {{revision|3.5-521}}.


== Configuration ==
== Configuration ==
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