Mario Kart Wii: Difference between revisions
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→Ghosts Desyncing
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=== Ghosts Desyncing === | === Ghosts Desyncing === | ||
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The | Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" have working "normal" ghosts, but the reason for this is unknown. See {{issue|3122}}. | ||
=== Lens Flare Effect === | === Lens Flare Effect === |