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Luigi's Mansion: Difference between revisions
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→Testing
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{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}} | {{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K|GPU=nVidia GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}} | {{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}} | ||
{{testing/entry|revision=3.5-300|OS=Windows 7 x64|CPU=Intel i5 2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30 FPS (60 FPS at times) Direct3D9, 16xAF|tester=DarkMatterHD1208}} | {{testing/entry|revision=3.5-300|OS=Windows 7 x64|CPU=Intel i5 2430m @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30 FPS (60 FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}} | ||
{{testing/end}} | {{testing/end}} | ||