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edits
Progress Continues
We've already had 21646 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3972|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600 @ 3.2GHz|GPU=nVidia GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25 fps in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. [http://www.youtube.com/watch?v=QZB36GiccO8 The Legend of Zelda: Wind Waker - Dolphin SVN3972 x64 (HD)]|tester=darkl3ad3r}} | {{testing/entry|revision=3972|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600 @ 3.2GHz|GPU=nVidia GeForce GTX 285|result=The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fraps takes a tremendous chunk out of performance. While recording I was getting about 18-25 fps in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Dual Core is a huge plus. Always have "Enable safe texture cache" checked. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. [http://www.youtube.com/watch?v=QZB36GiccO8 The Legend of Zelda: Wind Waker - Dolphin SVN3972 x64 (HD)]|tester=darkl3ad3r}} | ||
{{testing/entry|revision=2.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=}} | {{testing/entry|revision=2.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6750 @ 2.66GHz|GPU=nVidia GeForce 8800 GTS|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=}} | ||
{{testing/entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}} | {{testing/entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=Freezes some times. Turning the "safe texture cache" on will fix this|tester=Mamid}} | ||
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}} | {{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}} | ||
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{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}} | {{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel i7-3930K @ 3.2GHz|GPU=ATI Radeon HD 7900 Series|result=Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Other than that, playable 100%, few issues. No bugfixes applied.|tester=Senistra}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}} | {{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Near perfect emulation except ending has a bug that makes it so you can't 100% the game. AA does not work at all. Using OpenGL backend with widescreen hack and fire effect fix hack. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks.|tester=Kilobytez95}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Celeron G1620 @ 2.7GHz|GPU=nVidia GeForce GT 240|result=Runs nearly perfectly, seldom drops ~3 FPS below 30 FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound lag and crashes. Other settings don't seem to affect much.|tester=n89thanh}} | |||
{{testing/end}} | {{testing/end}} | ||