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Pikmin 2 (GC): Difference between revisions
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→Testing: Failure
(Removed "Stuck at Nintendo Screen". Reason: SAVESTATES. DSPLLE and no savestates shouldn't have the problem (see testing). Removed "Graphic Issues". Failed to compile pixel shader only occurs on unsupport GPUs (unless it's a universal crash, this isn't).) |
(→Testing: Failure) |
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{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i5-2500|GPU=AMD Radeon HD 6950|result=Played the entire game, getting the 201 treasures. It runs perfectly and really takes advantage of the high resolution the emulator can offer. You can play always zoomed out.|tester=}} | {{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i5-2500|GPU=AMD Radeon HD 6950|result=Played the entire game, getting the 201 treasures. It runs perfectly and really takes advantage of the high resolution the emulator can offer. You can play always zoomed out.|tester=}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, runs at full speed and there are no graphic errors.|tester=}} | {{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, runs at full speed and there are no graphic errors.|tester=}} | ||
{{testing/entry|revision=4.0-926|OS=OS X 10.9|CPU=Intel Core i7-3520M Ivy Bridge @ 2.9GHz|GPU=Intel HD Graphics 4000|result=Abysmal, freezes immediately or within 3 minutes of play, even with minimal settings. This needs further work.|tester=}} | |||
{{testing/end}} | {{testing/end}} | ||