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Progress Continues
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(4.0 Cleanup) |
m (→Refraction Slowdown: removing mention of D3D9) |
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=== Refraction Slowdown === | === Refraction Slowdown === | ||
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. | Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game. | ||
=== Visors === | === Visors === |
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