Super Smash Bros. Melee: Difference between revisions

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(→‎Single-frame Garbage in Stage Backgrounds: tev_fixes_new / D3D9 cleanup)
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Regardless of back-end or settings, Termina Bay has very minor lighting glitches.  Polygons on the the building will pop between full and no specular lighting as the camera moves and rotates.  To see how it's supposed to be, you can use the software renderer.  There is no known solution to the problem.  See more information at {{issue|6398}}.
Regardless of back-end or settings, Termina Bay has very minor lighting glitches.  Polygons on the the building will pop between full and no specular lighting as the camera moves and rotates.  To see how it's supposed to be, you can use the software renderer.  There is no known solution to the problem.  See more information at {{issue|6398}}.


=== Single-frame Garbage in Stage Backgrounds ===
=== <s>Single-frame Garbage in Stage Backgrounds</s> ===
As of {{revision|3.5-1025}}, when using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern on the Battlefield, Final Destination, and Fountain of Dreams stages. It is very minor and only lasts for a single frame, but at the same time can be distracting.  To avoid this issue use D3D9 or D3D11. See {{issue|6391}}.
As of {{revision|3.5-1025}}, when using a nVidia card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern on the Battlefield, Final Destination, and Fountain of Dreams stages. It is very minor and only lasts for a single frame, but at the same time can be distracting.  To avoid this issue use D3D. See {{issue|6391}}. Fixed in "tev_fixes_new" merge.


== Configuration ==
== Configuration ==

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