Sonic Riders: Difference between revisions

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=== Specular Highlights ===
=== Specular Highlights ===
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See {{issue|6169}}.
Specular highlights do not appear in D3D11. They only appear correctly in the OpenGL backend. See {{issue|6169}}.
{{image|SonicRiders Specular1.jpg|No specular highlights in D3D11 and OpenGL}}
{{image|SonicRiders Specular1.jpg|No specular highlights in D3D11 and OpenGL}}
{{image|SonicRiders Specular2.jpg|Proper emulation|br}}
{{image|SonicRiders Specular2.jpg|Proper emulation|br}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend   = D3D9
|gfxbackend   = OpenGL
|gfxbackendnotes  = Needed for specular highlights
|gfxbackendnotes  = Needed for specular highlights
}}
}}

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