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=== Specular Highlights === | === Specular Highlights === | ||
Specular highlights do not appear in D3D11 | Specular highlights do not appear in D3D11. They only appear correctly in the OpenGL backend. See {{issue|6169}}. | ||
{{image|SonicRiders Specular1.jpg|No specular highlights in D3D11 and OpenGL}} | {{image|SonicRiders Specular1.jpg|No specular highlights in D3D11 and OpenGL}} | ||
{{image|SonicRiders Specular2.jpg|Proper emulation|br}} | {{image|SonicRiders Specular2.jpg|Proper emulation|br}} | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = | |gfxbackend = OpenGL | ||
|gfxbackendnotes = Needed for specular highlights | |gfxbackendnotes = Needed for specular highlights | ||
}} | }} |