The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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=== D3D11 Darkness ===
=== D3D11 Darkness ===
With the D3D11 graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D11 backend has this problem so use OpenGL to avoid it. See {{issue|5999}}.
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem so use OpenGL to avoid it. See {{issue|5999}}.
{{Image|TwilightPrincessWii-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessWii-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessWii-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br}}
{{Image|TwilightPrincessWii-DX11Blackness2.jpg|The same scene properly emulated|br}}


=== Sun Rays ===
=== Sun Rays ===

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