Resident Evil 4: Difference between revisions

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{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works pretty well. Frame rate is close to 30 FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15 FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works pretty well. Frame rate is close to 30 FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15 FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{Test Entry|revision=3.5|OS=Windows 8 x64|CPU=AMD FX-4170 @ 4.2GHz|GPU=nVidia GeForce 210|result=The emulator crashes when you start a new game.|tester=raidenninjamgs4}}
{{Test Entry|revision=3.5|OS=Windows 8 x64|CPU=AMD FX-4170 @ 4.2GHz|GPU=nVidia GeForce 210|result=The emulator crashes when you start a new game.|tester=raidenninjamgs4}}
{{Test Entry|revision=4.0-1349|OS=Windows 7 x64|CPU=AMD Athlon II X2 255 @ 3.1GHz|GPU=AMD Radeon HD 5770|result=Full framerate (30fps game) despite slow hardware. Very rare crash when starting new game, no problems noticed after that. Note that the game was made to fake 16:9 on 4:3 TVs, so playing on a 16:9 monitor will result in annoying borders whatever you do. PAL version tested, enable 60hz mode at the start.|tester=raidenninjamgs4}}
{{testing/end}}
{{testing/end}}


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