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Super Mario Galaxy 2: Difference between revisions
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→Testing
Line 73: | Line 73: | ||
VBeam = True<br> | VBeam = True<br> | ||
Skip EFB Access = True<br> | Skip EFB Access = True<br> | ||
/// Audio Backend DSound (yep, works better) Backend OpenGL (better than Direct3D if using EFB Access) // Internal Resolution 2X (no antialiasing, anisotropic 1, scaled EFB unchecked) // EFB copies onTexture, | /// Audio Backend DSound (yep, works better) Backend OpenGL (better than Direct3D if using EFB Access) // Internal Resolution 2X (no antialiasing, anisotropic 1, scaled EFB unchecked) // EFB copies onTexture, Skip EFB Access from cpu unchecked. | ||
This game was almost unplayable on this laptop Asus N56VZ until the last release, and I'm also using "Game Booster" which is very important to make the game playable. So If you want to enjoy this beautiful game follow my settings. |tester=Xellos}}{{testing/end}} | This game was almost unplayable on this laptop Asus N56VZ until the last release, and I'm also using "Game Booster" which is very important to make the game playable. So If you want to enjoy this beautiful game follow my settings. |tester=Xellos}}{{testing/end}} | ||