Lost Kingdoms: Difference between revisions

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{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3.3GHz|GPU=ATI Radeon HD 4870|result=[http://www.youtube.com/watch?v=d-ZNazqadn8 Lost Kingdoms on Dolphin Emulator 1080p]|tester=Vortextk}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=AMD Phenom II X4 945 @ 3.3GHz|GPU=ATI Radeon HD 4870|result=[http://www.youtube.com/watch?v=d-ZNazqadn8 Lost Kingdoms on Dolphin Emulator 1080p]|tester=Vortextk}}
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[https://www.youtube.com/watch?v=VgFgMQyeV5U&hd=1 Lost Kingdoms HD Widescreen Hack]|tester=Spartacus}}
{{testing/entry|revision=4.0|OS=Windows|CPU=Intel Core 2 Quad Q9450 @ 3.4GHz|GPU=AMD Radeon HD 6950|result=[https://www.youtube.com/watch?v=VgFgMQyeV5U&hd=1 Lost Kingdoms HD Widescreen Hack]|tester=Spartacus}}
{{testing/entry|revision=DC-Netplay 4.0-652|OS=Windows|CPU=Intel i7 960 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Played entire game start to finish with a sibling through netplay using 4.0-652 [https://dolphin-emu.org/download/list/dc-netplay/]. Game ran at various framerates throughout different levels, most levels ran at a consistent 30fps. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. *Warning* During netplay the game would freeze ocassionally during saving and corrupt the file.  To bypass this I had to disable the memory card inside of the netplay window, return to the game, and then reapply the memory card in the netplay window again.  This seemed to stop the problem as I never encountered it again after doing this multiple times.|tester=Desmond27}}
{{testing/entry|revision=DC-Netplay 4.0-652|OS=Windows|CPU=Intel i7 960 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Played entire game start to finish with a sibling through netplay using 4.0-652 [https://dolphin-emu.org/download/list/dc-netplay/]. Game ran at various framerates throughout different levels, most levels ran at a consistent 30fps. Usually when a lot of major effects were going on the game would slow down gradually. Had to use OpenGL to access the Shayeel Passage Level. Game runs all the way throughout in netplay. **Warning** During netplay the game would freeze ocassionally during saving and corrupt the file.  To bypass this I had to disable the memory card inside of the netplay window, return to the game, and then reapply the memory card in the netplay window again.  This seemed to stop the problem as I never encountered it again after doing this multiple times.|tester=Desmond27}}
{{testing/end}}
{{testing/end}}


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