Super Smash Bros. Melee: Difference between revisions

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{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-1222|OS=Windows 7 x64|CPU=Intel i5-4670K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using nVidia w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/entry|revision=4.0-1222|OS=Windows 7 x64|CPU=Intel i5-4670K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Runs 100% speed. I get none of the issues listed above even when using nVidia w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.|tester=Darxide}}
{{testing/end}}
{{testing/entry|revision=4.0-1818|OS=Windows 7 x64|CPU=AMD FX-6300 @ 3.5 GHz|GPU=nVidia GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}}
{{testing/entry|revision=4.0-1818|OS=Windows 7 x64|CPU=AMD FX-6300 @ 3.5 GHz|GPU=nVidia GeForce GTX 660|result=Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. |tester=}}
{{testing/end}}
{{testing/end}}

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