Mario Party 7: Difference between revisions

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{{testing/entry|revision=3.5-1662|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Perfect 50 FPS(PAL), netplay (4 players) with no desync (buffer=2)|tester=Mals1}}
{{testing/entry|revision=3.5-1662|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Perfect 50 FPS(PAL), netplay (4 players) with no desync (buffer=2)|tester=Mals1}}
{{testing/entry|revision=3.5|OS=Windows XP x86|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60 FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.|tester=DmitryN}}
{{testing/entry|revision=3.5|OS=Windows XP x86|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60 FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.|tester=DmitryN}}
{{testing/entry|revision=3.0-777|OS=Windows 7 x86|CPU=Intel Core i3-2120 @ 3.3GHz|GPU=nVidia GeForce GT 620|result=Use JITIL experimental recompiler CPU engine to fix Spinner Cell minigame black screen problem.Minimal sound glitches.|tester=neosapiens}}
{{testing/end}}
{{testing/end}}


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