The Legend of Zelda: Collector's Edition: Difference between revisions

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=== Third Width Graphics in NES Titles ===
=== Third Width Graphics in NES Titles ===
NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the side. This was addressed for OpenGL with {{revision|4.0-3298}}, but still occurs for the DirectX backend. It can be addressed generally by setting XFB to Real.
NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the side. Enable Progressive Scan to avoid this. It also may be necessary to hold B while booting the game at least one time to properly enable Progressive Scan. Another workaround is enabling real XFB, but the game will run at a low resolution.
{{image|Legend of Zelda-Collector's Edition-Half Width.png|Thrid width graphics}}
{{image|Legend of Zelda-Collector's Edition-Half Width.png|Thrid width graphics}}
{{image|Legend of Zelda-Collector's Edition-Appropriate display.png|Appropriate display|br}}
{{image|Legend of Zelda-Collector's Edition-Appropriate display.png|Appropriate display|br}}
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== Configuration ==
== Configuration ==
{{Config
{{Config
|efbcopy           = RAM
|efbcopy                   = RAM
|efbcopynotes       = For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask
|efbcopynotes               = For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask
|forcefilter   = Off
|forcefilter     = Off
|forcefilternotes   = For NES titles: prevents corrupt graphics
|forcefilternotes     = For NES titles: prevents corrupt graphics
|anisotropic   = 1x
|anisotropic     = 1x
|anisotropicnotes   = For NES titles: prevents broken text
|anisotropicnotes     = For NES titles: prevents broken text
|accuratetexturecache         = Safe (Position 1)
|accuratetexturecache       = Safe (Position 1)
|accuratetexturecachenotes     = For NES titles: fixes wrong sprites and text flickering
|accuratetexturecachenotes = For NES titles: fixes wrong sprites and text flickering
|xfb                      = Real
|progressivescan            = On
|xfbnotes              = For NES titles: fix corrupted graphics
|progressivescannotes      = For NES titles: fix graphic output
}}
}}


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