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Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions
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Star Wars Rogue Squadron III: Rebel Strike (view source)
Revision as of 02:10, 3 November 2014
, 3 November 2014→Testing
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-1843|OS=Windows 7 x64|CPU=Intel Core i5-3350P|GPU=nVidia GeForce GTX 650 Ti|result=Hangs at splash screen.|tester=Viremaster}} | {{testing/entry|revision=4.0-1843|OS=Windows 7 x64|CPU=Intel Core i5-3350P|GPU=nVidia GeForce GTX 650 Ti|result=Hangs at splash screen.|tester=Viremaster}} | ||
{{testing/entry|revision=4.0-3976|OS=Windows 7 x64|CPU=Intel Core i7-4770|GPU=AMD R9 280X DCII|result=Get ingame and fly with the targetcomputer to see enemies, because dolphin cannot handle the zfreeze buffer; RealXFB doesn't improve it; The Jump and Gun part of Rebel Strike is rendered correctly. Sound is limited by emulationspeed around 75 percent(very slowly). Tested only on NTSC-Version|tester=ToniStereo}} | |||
{{testing/end}} | {{testing/end}} | ||