1,411
edits
Progress Continues
We've already had 21660 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
m (→Testing) |
|||
Line 68: | Line 68: | ||
{{testing/entry|revision=4.0-3482|OS=Windows 8.1 x64|CPU=Intel Core i7-2600k @ 4.3GHz|GPU=nVidia GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30 FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to texture), the game runs unthrottled, using the same settings, at ~100 FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}} | {{testing/entry|revision=4.0-3482|OS=Windows 8.1 x64|CPU=Intel Core i7-2600k @ 4.3GHz|GPU=nVidia GeForce GTX 680|result=With internal resolution set to 1x native, runs at 30 FPS much at the time. Drops to low 20s occasionally with associated audio skipping, making the game somewhat unplayable. If EFB to RAM is explicitly disabled by editing the game INI (and set to EFB to texture), the game runs unthrottled, using the same settings, at ~100 FPS, but with the missing/garbled texture anomalies described at the top of the page.|tester=Damaniel}} | ||
{{testing/entry|revision=4.0-4366|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.2GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}} | {{testing/entry|revision=4.0-4366|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.2GHz|GPU=AMD Radeon HD 6870|result=JITIL Recompiler, Framelimit: Auto, HLE, OpenAL, D3D, 2.5x Resolution @ 1920x1080p, Widescreen Hack, Aspect Ratio: Force 16:9, AA 2x, AF 8x, Scaled EFB Copy, EFB Copies: RAM, Texture Cache Accuracy: Fast, (Properties -> DISABLE: Idle Skipping, VBeam, Sync GPU, Speed up Disc, ENABLE: Dual Core.) // FPS: 26-30 - VPS: 60 - 100%.|tester=ArchaeA}} | ||
{{testing/entry|revision=4.0-4652|OS=Windows 7 x64|CPU=Intel Core i5-4690K @ 4.5GHz|GPU=AMD Radeon R9 200 Series|result=OpenGL, HLE, 3x IR, 0xMSAA, EFB:RAM. Texture accuracy medium still req'd for DoF effect. Playable throughout with small slowdowns in places. Cutscenes often are under 30fps. Temporarily setting EFB to Texture fixes performance issues, but ruins character textures if they're loaded.|tester=Keller999}} | |||
{{testing/end}} | {{testing/end}} | ||
edits