The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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moving widescreen patches from Config to Problems
(→‎Configuration: removing AR codes which aren't widescreen patches; changing the wording to be more consistent)
(moving widescreen patches from Config to Problems)
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In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.
In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.


Many prefer the GameCube version because it doesn't have mandatory Wii waggle motion controls and the GameCube version has free camera control. The GameCube version can also be hacked from 4:3 to 16:9 widescreen, along with some other useful codes (see Config below).
Many prefer the GameCube version because it doesn't have mandatory Wii waggle motion controls and the GameCube version has free camera control. The GameCube version can also be patched from 4:3 to 16:9 or 48:10 widescreen; see Problems below.


== Problems ==
== Problems ==
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{{Image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{Image|TwilightPrincessGC Sunrays Working.jpg|Proper Emulation of the effect|br}}


=== <s>Hyrule Field Slow Down</s> ===
As the player progress through the game, Hyrule Field will become progressively slower. See {{issue|720}} and {{issue|2499}}. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. Fixed by {{revision|4.0-1767}}.
=== <s>D3D Darkness</s> ===
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999}}. Fixed by {{revision|4.0-1487}}.
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}}
== Configuration ==
{{Config
|efbcopy                  = RAM
|efbcopynotes              = Required for minimap
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Minimap arrow won't flicker
}}
=== Widescreen Patch ===
=== Widescreen Patch ===
Enabling Dolphin's Widescreen Hack function will cause reflections to be buggy and certain objects to disappear at the edges of the screen.
Enabling Dolphin's Widescreen Hack function will cause reflections to be buggy and certain objects to disappear at the edges of the screen.
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PAL-48:10 Widescreen Patch
PAL-48:10 Widescreen Patch
<pre>044558DC 4099999A</pre>
<pre>044558DC 4099999A</pre>
=== <s>Hyrule Field Slow Down</s> ===
As the player progress through the game, Hyrule Field will become progressively slower. See {{issue|720}} and {{issue|2499}}. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. Fixed by {{revision|4.0-1767}}.
=== <s>D3D Darkness</s> ===
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999}}. Fixed by {{revision|4.0-1487}}.
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}}
== Configuration ==
{{Config
|efbcopy                  = RAM
|efbcopynotes              = Required for minimap
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Minimap arrow won't flicker
}}


== Version Compatibility ==
== Version Compatibility ==
6,906

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