Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

Jump to navigation Jump to search
Refraction slowdown is fixed
(Refraction slowdown is fixed)
Line 42: Line 42:
=== Bloom Offset ===
=== Bloom Offset ===
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}.
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}.
=== Refraction Slowdown ===
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game.


=== Dot ===
=== Dot ===
Line 52: Line 49:
=== Visors ===
=== Visors ===
Visors will only work if EFB to Ram is enabled. Though EFB to Ram is forced by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay. Turn on EFB to Ram in the Dolphin GUI to avoid any problems. Additionally, the graphics hack "Disable Destination Alpha" needs to be OFF for the Scan Visor to work.
Visors will only work if EFB to Ram is enabled. Though EFB to Ram is forced by the GameINI, visor corruption may still occur if you open the graphics configuration window during gameplay. Turn on EFB to Ram in the Dolphin GUI to avoid any problems. Additionally, the graphics hack "Disable Destination Alpha" needs to be OFF for the Scan Visor to work.
=== <s>Refraction Slowdown</s> ===
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game. Fixed by {{revision|4.0-5124}}.


== Configuration ==
== Configuration ==

Navigation menu