The Legend of Zelda: Twilight Princess (Wii): Difference between revisions

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== Problems ==
== Problems ==


=== <s>Hyrule Field Slow Down</s> ===
As the player progress through the game, Hyrule Field will become progressively slower. See {{issue|720}} and {{issue|2499}}. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. Fixed by {{revision|4.0-1767}}


=== Audio Issues ===
=== Audio Issues ===
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*The minimap requires Texture Cache Accuracy to be set to position 1 (Safe), otherwise the arrow will become confused and fail to follow Link as he travels.
*The minimap requires Texture Cache Accuracy to be set to position 1 (Safe), otherwise the arrow will become confused and fail to follow Link as he travels.
Press "2" on the Wii Remote to hide the minimap.
Press "2" on the Wii Remote to hide the minimap.
=== Bloom ===
=== Bloom ===
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.
Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution.
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In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure:
In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure:
*With OpenGL set the game to EFB to Texture, then fire up the game. After it is loaded, open the graphics configuration menu, and the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.
*With OpenGL set the game to EFB to Texture, then fire up the game. After it is loaded, open the graphics configuration menu, and the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing.
=== Sun Rays ===
=== Sun Rays ===
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used:
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{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}
=== <s>Hyrule Field Slow Down</s> ===
As the player progress through the game, Hyrule Field will become progressively slower. See {{issue|720}} and {{issue|2499}}. Previously, the "ZTP Hack" could be used to improve this issue. This patch has since been integrated into to the game's ini file. Fixed by {{revision|4.0-1767}}


=== <s>D3D11 Darkness</s> ===
=== <s>D3D11 Darkness</s> ===
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