Super Mario Galaxy 2: Difference between revisions

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/// Audio Backend DSound (yep, works better) Backend OpenGL (better than Direct3D if using EFB Access) // Internal Resolution 2X (no antialiasing, anisotropic 1, scaled EFB unchecked) // EFB copies onTexture, Skip EFB Access from cpu unchecked.
/// Audio Backend DSound (yep, works better) Backend OpenGL (better than Direct3D if using EFB Access) // Internal Resolution 2X (no antialiasing, anisotropic 1, scaled EFB unchecked) // EFB copies onTexture, Skip EFB Access from cpu unchecked.
Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this dolphin release, and I'm also using "Game Booster" which is very important to make the game playable. So If you want to enjoy this beautiful game follow my settings. |tester=Xellos}}{{testing/end}}
Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this dolphin release, and I'm also using "Game Booster" which is very important to make the game playable. So If you want to enjoy this beautiful game follow my settings. |tester=Xellos}}{{testing/end}}
{{testing/entry|revision=4.0|OS=Windows 7 SP1|CPU=Intel(R) Core(TM) i5-2500|GPU=AMD Radeon R9 200 Series|result=No Problem|tester=Sky_Loli}}-->


== Gameplay Videos ==
== Gameplay Videos ==
Anonymous user

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