Mario Superstar Baseball: Difference between revisions

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{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game runs at full speed with no random slowdowns. Minor graphical glitches are visible during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Game runs at full speed with no random slowdowns. Minor graphical glitches are visible during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 290X|result=100% Speed. No shadows for characters. Sometimes crashes in mid game|tester=Maniac_34}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 290X|result=100% Speed. No shadows for characters. Sometimes crashes in mid game|tester=Maniac_34}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-6100 @ 4GHz|GPU=AMD Radeon HD 7850|Usually 60 FPS, some dips but never during play. Roughly every second or third match, the game will crash.|tester=AManNamedBlank}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD FX-6100 @ 4GHz|GPU=AMD Radeon HD 7850|result=Usually 60 FPS, some dips but never during play. Roughly every second or third match, the game will crash.|tester=AManNamedBlank}}
{{testing/end}}
{{testing/end}}


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