Pokémon Colosseum: Difference between revisions

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Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.
Text in the PAL version is not legible. This can be corrected by enabling Safe Texture Cache.


=== Unable to synchronize with Game Boy Advance ===
=== GCN-GBA Connectivity ===
Comes an error that the game hangs when trying to emulate the connection between a GBA and GC, no matter if it is to pass Pokémon, record, or struggling
In stable releases of VBA-M, the GCN-GBA connectivity does not work properly, causing severe slow-downs to the point where both games timeout before an emulated connection can be established. Although unstable and barely functional for Pokémon Colosseum, the recommended releases of VBA-M to use the GCN-GBA emulated hook-up are the [http://www.sourceforge.net/projects/vbam/files/Win32-Wx WXVBAM versions]. You may need to import the battery save that matches the game running in VBA-M while the GBA BIOS is active for Dolphin to establish the link properly. The save type for the compatible GBA Pokémon games are ''Flash 128K'' if automatic save detection does not work.
 
=== GBA Controller ===
If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. To fix, just set the ports to '''None''' before starting the game. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.


=== Widescreen Hack Shadow Glitches ===
=== Widescreen Hack Shadow Glitches ===
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