Super Paper Mario: Difference between revisions

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Text replacement - "(\d+) FPS" to "$1FPS"
m (Text replacement - "(\d+) FPS" to "$1FPS")
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{{Test Entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2GHz|GPU=Intel GMA 965M|result=Playable, decent speed (90-100% most of the time)|tester=}}
{{Test Entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2GHz|GPU=Intel GMA 965M|result=Playable, decent speed (90-100% most of the time)|tester=}}
{{Test Entry|revision=6554|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.8GHz|GPU=nVidia GeForce GTX 580|result=Playable, full speed!|tester=}}
{{Test Entry|revision=6554|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.8GHz|GPU=nVidia GeForce GTX 580|result=Playable, full speed!|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 45-60 FPS with DirectX 11 back-end, 2X AA and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 45-60FPS with DirectX 11 back-end, 2X AA and Recommended Configuration|tester=}}
{{testing/entry|revision=6541|OS=Windows 7 x86|CPU=AMD Athlon II x2 250 @ 3.1GHz|GPU=nVidia GeForce 9600GT|result=Perfect (Full Speed)|tester=}}
{{testing/entry|revision=6541|OS=Windows 7 x86|CPU=AMD Athlon II x2 250 @ 3.1GHz|GPU=nVidia GeForce 9600GT|result=Perfect (Full Speed)|tester=}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS)|tester=Jhonn}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS, some slowdowns in 3D dimension (25-45FPS)|tester=Jhonn}}
{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
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{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Perfect, full speed, use HLE audio to avoid slowdowns|tester=}}
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3.2GHz|GPU=AMD Radeon HD 6870|result=Perfect, full speed, use HLE audio to avoid slowdowns|tester=}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect Full speed|tester=Chinmorph}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect Full speed|tester=Chinmorph}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=AMD Radeon HD 7610M|result=Perfect. 60 FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. The game will freeze sometimes when using one of the latest builds, i can't remember which one tho. to avoid this use 4.0 at least.|tester=Hardlord999}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=AMD Radeon HD 7610M|result=Perfect. 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. The game will freeze sometimes when using one of the latest builds, i can't remember which one tho. to avoid this use 4.0 at least.|tester=Hardlord999}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-4200U @ 1.6GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0-1142|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=nVidia GeForce GTX 660 Ti|result=Playable,mostly 60 FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}
{{testing/entry|revision=4.0-1142|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.6GHz|GPU=nVidia GeForce GTX 660 Ti|result=Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}
{{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2GHz|GPU=Intel Iris Pro|result=Playable, 60 FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}}
{{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2GHz|GPU=Intel Iris Pro|result=Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}}
{{testing/end}}
{{testing/end}}


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