Metal Arms: Glitch in the System: Difference between revisions

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Text replacement - "nVidia" to "NVIDIA"
m (Text replacement - "nVidia" to "NVIDIA")
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{{testing/entry|revision=3.5-1918|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=Radeon HD 6870|result=Runs perfectly at 1x IR so far.|tester=G1zstar}}
{{testing/entry|revision=3.5-1918|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=Radeon HD 6870|result=Runs perfectly at 1x IR so far.|tester=G1zstar}}
{{testing/entry|revision=3.5-1918|OS=Windows 7 x64|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester= }}
{{testing/entry|revision=3.5-1918|OS=Windows 7 x64|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester= }}
{{testing/entry|revision=4.0-5058|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4.4GHz|GPU=nVidia GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=4.0-5058|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/end}}
{{testing/end}}


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