Kirby 64: The Crystal Shards: Difference between revisions

Jump to navigation Jump to search
m
Text replacement - "== ([^=\[{])" to "== $1"
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|Notes}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
m (Text replacement - "== ([^=\[{])" to "== $1")
Line 20: Line 20:


=== No Skybox ===
=== No Skybox ===
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem.
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem.


=== Cutscene Border Glitches ===
=== Cutscene Border Glitches ===
Cutscene borders have large artifacts at the bottom.
Cutscene borders have large artifacts at the bottom.


=== Pixel Stretch ===
=== Pixel Stretch ===
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this.
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this.


Navigation menu