Manhunt 2: Difference between revisions

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No change in size ,  16 June 2015
m
Text replacement - "(Intel Core i[357]-\d*)k" to "$1K"
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
m (Text replacement - "(Intel Core i[357]-\d*)k" to "$1K")
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{{testing/entry|revision=6261|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 460|result=In game with distorted graphics|tester=}}
{{testing/entry|revision=6261|OS=Windows 7 x64|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 460|result=In game with distorted graphics|tester=}}
{{testing/entry|revision=6551|OS=Windows 7 x86|CPU=Intel Core 2 Duo t8600|GPU=NVIDIA GeForce GT 320M|result=Playable|tester=}}
{{testing/entry|revision=6551|OS=Windows 7 x86|CPU=Intel Core 2 Duo t8600|GPU=NVIDIA GeForce GT 320M|result=Playable|tester=}}
{{testing/entry|revision=4.0-2693|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.5GHz|GPU=NVIDIA GeForce 580 GTX|result=100% speed, working in both DX and OGL. Had to set EFB copies to RAM in order to fix black screens and disable force texture filtering so that movies would show correctly. Other than that, no issues whatsoever.|tester=FrankJaeger}}
{{testing/entry|revision=4.0-2693|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce 580 GTX|result=100% speed, working in both DX and OGL. Had to set EFB copies to RAM in order to fix black screens and disable force texture filtering so that movies would show correctly. Other than that, no issues whatsoever.|tester=FrankJaeger}}
{{testing/end}}
{{testing/end}}


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