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Progress Continues
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== Problems == | == Problems == | ||
=== | === Unable to Detect Pokémon === | ||
With EFB to Texture on, the game will be unable to detect Pokémon, breaking the tutorial. The tutorial level locks out the joystick and only allows you to zoom and take pictures, then continues once it confirms you took a picture of a Pokémon. But with EFB to Tex, it is unable to detect it, and enters a state where the game thinks the tutorial is still going, even after you pass it. So, it will prevent the joystick from working in game, and only the Z and A buttons will function. And once the game reaches Prof. Oak, the lack of a joystick prevents you from showing him pictures, and cannot continue past that point. | With EFB to Texture on, the game will be unable to detect Pokémon, breaking the tutorial. The tutorial level locks out the joystick and only allows you to zoom and take pictures, then continues once it confirms you took a picture of a Pokémon. But with EFB to Tex, it is unable to detect it, and enters a state where the game thinks the tutorial is still going, even after you pass it. So, it will prevent the joystick from working in game, and only the Z and A buttons will function. And once the game reaches Prof. Oak, the lack of a joystick prevents you from showing him pictures, and cannot continue past that point. | ||
=== <s>Unable to show pictures to Prof Oak</s> === | |||
After completing a level, the option to select pictures to show to Prof Oak is greyed out, even with EFB to Ram. Fixed by {{revision|4.0-6204}} | |||
=== Unable to show pictures to Prof Oak === | |||
After completing a level, the option to select pictures to show to Prof Oak is greyed out, even with EFB to Ram. | |||
=== Can't See Photos === | === Can't See Photos === | ||
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=== <s>No Sound</s> === | === <s>No Sound</s> === | ||
Pokémon Snap has no sound, with either DSP-HLE or DSP-LLE. Fixed by {{revision|4.0-2368}}. | Pokémon Snap has no sound, with either DSP-HLE or DSP-LLE. Fixed by {{revision|4.0-2368}}. | ||
=== CPU Timing Issues === | |||
At the default Emulated CPU Clock in Dualcore, it's possible that the game will frameskip over one of the three pidgeys in the tutorial, making the game in-essence lock up until a third pokemon is seen. Setting the Emulated CPU Clock Override to 150% or higher, or using single core, will prevent this. | |||
== Configuration == | == Configuration == |
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