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(→Problems: Graphics Problems When Using Older Graphics Cards) |
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=== Glitched | === Glitched Transitions === | ||
Most transition effects will show only garbage. Change EFB Copies to RAM to prevent that. | Most transition effects will show only garbage. Change EFB Copies to RAM to prevent that. | ||
{{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|Transition example with EFB to Texture}} | {{image|Paper Mario TTYD - Cabin Transition EFB2Tex.gif|Transition example with EFB to Texture}} | ||
{{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|Proper emulation|br}} | {{image|Paper Mario TTYD - Cabin Transition EFB2RAM.gif|Proper emulation|br}} | ||
=== Graphics Problems When Using Older Graphics Cards === | |||
Revision {{revision|4.0-5143}} introduced changes to the Vertex Loader JIT implementation of Bounding Boxes. This change requires GPU-specific features that are not present on older GPUs. As such, graphics cards without Direct3D 11 or OpenGL 4.3 are no longer supported. As a workaround, use {{revision|4.0-5124}} or lower. For more information, refer to {{Issue|8405}}, {{Issue|8505}}, {{Issue|8270}}. | |||
=== <s>JITIL Crashes</s> === | === <s>JITIL Crashes</s> === | ||
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{{image|PaperMario1000 Punies1.jpg|Punies with EFB to Texture||width=286}} | {{image|PaperMario1000 Punies1.jpg|Punies with EFB to Texture||width=286}} | ||
{{image|PaperMario1000 Punies2.jpg|Punies with EFB to RAM|br}} | {{image|PaperMario1000 Punies2.jpg|Punies with EFB to RAM|br}} | ||
== Configuration == | == Configuration == |