79,225
edits
(All of these measured with HOR+ scaling, these codes should be good to go from the measuring and re-updating.) |
(→Problems: Blur is now supported in DX backend, so the problem apparently occurs there as well now.) |
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Spyro-A Hero's Tail.jpg|300px]] | |||
|developer = Eurocom | |developer = Eurocom | ||
|publisher = Vivendi Games | |publisher = Vivendi Games | ||
|series = | |series = Spyro | ||
|released = {{vgrelease|NA=November 3, 2004|EU=November 26, 2004}} | |released = {{vgrelease|NA=November 3, 2004|EU=November 26, 2004}} | ||
|genre = Platform | |genre = Platform | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-spyro-a-hero-s-tail--26092 | |forumlink = http://forums.dolphin-emu.org/Thread-gc-spyro-a-hero-s-tail--26092 | ||
}} | }} | ||
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In '''''Spyro: A Hero's Tail''''' Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains. | In '''''Spyro: A Hero's Tail''''' Spyro must save the Dragon Realms from the Evil Red Dragon who has planted light-sapping Dark Gems all over the Dragon Realms in an attempt to control the world. With the help of his allies, Spyro must seek out and destroy all of the Dark Gems to return the land back to normal and to save the Dragon Realms from the evil dragon's tyrannical control. Guide Spyro as he uses his new dragon powers, abilities, and gadgets in lush environments rife with new villains. | ||
== | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Light Glow === | |||
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to texture only''' is enabled. Disabling it fixes the problem. | |||
=== Underwater Rendering === | |||
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly. | |||
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}} | |||
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}} | |||
=== <s>Lighting and Shimmering Object Smears</s> === | |||
Beams of light and shimmering objects, like faerie wings, can smear or be duplicated or otherwise corrupt graphics. Slightly different versions of the corruption are seen between OpenGL and DirectX. Refer {{Issue|6899}} and {{Issue|8317}}. Fixed by {{revision|5.0-4703}}. | |||
{{image|Spyro-A Hero's Tail Shimmering streaking.png|Smearing}} | |||
{{image|Spyro-A Hero's Tail Shimmering duplication.png|Duplication}} | |||
{{YouTube|spBwTw5AyuA|dolphin-emu issue #8317 (Spyro - A Hero's Tail)|br}} | |||
}}}} | |||
== Enhancements == | |||
=== | === Blotchy Textures=== | ||
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling '''Force 24-bit colour''' fixes the issue. | |||
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}} | |||
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}} | |||
=== Remove Bloom AR Code === | |||
The game has a bloom effect that causes issues with shimmering objects and an AR Code is needed to remove the bloom. This AR Code will remove bloom entirely. | |||
== | ==== NTSC ==== | ||
<pre> | |||
04352F00 4E800020 | |||
</pre> | |||
=== 16:9 Aspect Ratio Fix === | |||
The built-in Widescreen Hack causes various clipping issues. The following Gecko codes work as a replacement. Make sure disable the Widescreen Hack before using these. | |||
<pre>$16:9 Widescreen Region-Free | |||
F6000001 80008180 | |||
418100E0 3FC08049 | |||
D2000024 0000000C | |||
2C1D0000 41820054 | |||
3DC03F40 61CE0000 | |||
3DE03F80 61EF0000 | |||
3E003F80 62100000 | |||
91C20000 91E20004 | |||
92020008 C2220008 | |||
C0220000 C0030000 | |||
EC000072 EC000473 | |||
D0030000 C0220004 | |||
C0030014 EC000072 | |||
EC000473 D0030014 | |||
38800000 00000000 | |||
E0000000 80008000 | |||
F6000002 80008180 | |||
EC420032 EC630032 | |||
EC3F0032 EC9E0032 | |||
D2000048 00000010 | |||
3DC08091 61CE43C0 | |||
7C0EF800 41820068 | |||
2C1F0000 41820060 | |||
3DC08091 61CE3900 | |||
7C0EF800 41820050 | |||
C2220000 C2420008 | |||
C0030000 EC000472 | |||
EC0004B3 D0030000 | |||
C003000C EC000472 | |||
EC0004B3 D003000C | |||
C2220004 C0030014 | |||
EC000472 EC0004B3 | |||
D0030014 C003001C | |||
EC000472 EC0004B3 | |||
D003001C 38800001 | |||
60000000 00000000 | |||
E0000000 80008000 | |||
F6000003 80008180 | |||
3FAAAAAB 3B000000 | |||
40000000 3F000000 | |||
C0000000 44200000 | |||
14000014 45800000 | |||
E0000000 80008000</pre> | |||
== Configuration == | == Configuration == | ||
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== Testing == | == Testing == | ||
{{testing/start}} | {{testing/start}} | ||
{{testing/entry|revision=3.5|OS=Windows 7 | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}} | ||
{{testing/entry|revision=4.0-1569|OS=Windows 8.1 | {{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}} | ||
{{testing/entry|revision=5.0-11384|OS=Windows 10|CPU=Intel Core i5-5300 @ 2.3GHz|GPU=Intel HD 5500|result=Superb performance, solid 60FPS at 1x. 40-50FPS at 2x. Very slight stuttering on logo FMVs if using OpenGL, not present with DX11. Bug with extreme blur underwater remains present in OpenGL -- and DX11, contrary to game notes above|tester=Kroc}} | |||
{{testing/end}} | {{testing/end}} | ||