The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=5.0|OS= Windows 10 x64|CPU=Intel Core i5 3337u|GPU=NVIDIA GeForce GT 735m|result=Fully playable with 3x internal resolution (1080p - Direct3D) almost always 30FPS some random drops in larger areas but never under 20fps (it's random, it can be 30 fps in Hyrule field and drop for 5sec at 20 fps and then go back to 30. This drops disappear or are a lot reduced with 1.5x internal resolution). Anyway it’s far better than older dolphin revisions and now fully playable on my laptop. AR codes for Widescreen and no-bloom works really well|tester=Ed}}
{{testing/entry|revision=6271|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=ATI Radeon HD 4850|result=Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).|tester=}}
{{testing/entry|revision=6271|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=ATI Radeon HD 4850|result=Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).|tester=}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17FPS, even houses and save screen. Dungeons fare better; ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Map is extremely glitchy without proper settings. Hyrule Field is only ~9FPS, ZTP hack doesn't help at all|tester=Ac}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17FPS, even houses and save screen. Dungeons fare better; ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Map is extremely glitchy without proper settings. Hyrule Field is only ~9FPS, ZTP hack doesn't help at all|tester=Ac}}
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{{testing/entry|revision=4.0-2069|OS=Windows 8.1 x64|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}}
{{testing/entry|revision=4.0-2069|OS=Windows 8.1 x64|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}}
{{testing/entry|revision=4.0-4889|OS= Windows 7 x64|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}}
{{testing/entry|revision=4.0-4889|OS= Windows 7 x64|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}}
{{testing/entry|revision=5.0|OS=Windows 10 x64|CPU=Intel Core i5-3337u|GPU=NVIDIA GeForce GT 735m|result=Fully playable with 3x internal resolution (1080p - Direct3D) almost always 30FPS some random drops in larger areas but never under 20FPS (it's random, it can be 30FPS in Hyrule field and drop for 5sec at 20FPS and then go back to 30. This drops disappear or are a lot reduced with 1.5x internal resolution). Anyway it’s far better than older dolphin revisions and now fully playable on my laptop. AR codes for Widescreen and no-bloom works really well.|tester=Ed}}
{{testing/end}}
{{testing/end}}


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