Sonic Riders: Zero Gravity: Difference between revisions

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The fan-favorite Sonic Riders series returns in '''''Sonic Riders: Zero Gravity''''' with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, [[Sonic Riders]].
The fan-favorite Sonic Riders series returns in '''''Sonic Riders: Zero Gravity''''' with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, [[Sonic Riders]].
== Emulation Information ==
=== Controls ===
If a GameCube Controller is enabled for Port 1, it will override Wii Remote controls. This isn't an emulation error. The real hardware does this as well. To play with a Wii Remote, just disable the GameCube controller setting for Port 1. Refer {{issue|1870}}.
{{Image|SRZG Instructions 7.png|Instruction manual page 7 for details|br}}


== Problems ==
== Problems ==
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=== {{s}}Specular Highlights{{/s}} ===
=== {{s}}Specular Highlights{{/s}} ===
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169|fixed}}. Fixed by {{revision|4.0-5225}}.
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}. Fixed by {{revision|4.0-5225}}.
 
== Emulation Information ==
=== Controls ===
If a GameCube Controller is enabled for Port 1, it will override Wii Remote controls. This isn't an emulation error. The real hardware does this as well. To play with a Wii Remote, just disable the GameCube controller setting for Port 1. Refer {{issue|1870}}.
{{Image|SRZG Instructions 7.png|Instruction manual page 7 for details|br}}


== Configuration ==
== Configuration ==

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