Super Mario Galaxy: Difference between revisions

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'''''Super Mario Galaxy''''' is a 3D platform game developed and published by Nintendo for the [[Wii]]. It is the third 3D platformer in the Mario series, after [[Super Mario 64]] and [[Super Mario Sunshine]]. A sequel, ''[[Super Mario Galaxy 2]]'', was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. ''Super Mario Galaxy'' was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.
'''''Super Mario Galaxy''''' is a 3D platform game developed and published by Nintendo for the [[Wii]]. It is the third 3D platformer in the Mario series, after [[Super Mario 64]] and [[Super Mario Sunshine]]. A sequel, ''[[Super Mario Galaxy 2]]'', was released in 2010. The game follows the protagonist, Mario, on a quest to rescue Princess Peach from the game's primary antagonist, Bowser. Levels are galaxies filled with minor planets and worlds, while gameplay is updated with gravity effects and new power-ups. ''Super Mario Galaxy'' was first shown at E3 2006 and enjoyed a high level of pre-release awareness. The game has been hailed by several gaming websites as one of the best video games of all time.
== Emulation Information ==
=== Language Region Mismatch ===
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for SB4J; Korean for SB4K; English, Spanish or French for SB4E; English, French, German, Italian, or Spanish for SB4P; and Traditional Chinese for SB4W. Due to region checking built into the game, if an unacceptable language is set emulation hangs.
=== Inverted Reflections ===
Certain materials that reflect Mario have inverted reflections, refer {{issue|3106}}. This issue actually also exists on real hardware, so it's not an emulator bug.


== Problems ==
== Problems ==
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=== {{s}}Clipping Issues{{/s}} ===
=== {{s}}Clipping Issues{{/s}} ===
The game is prone to clipping issues in certain parts, like Bowser's Dark Matter Reactor. See {{issue|7153|fixed}}. Fixed in {{revision|4.0-1706}}.
The game is prone to clipping issues in certain parts, like Bowser's Dark Matter Reactor. See {{issue|7153}}. Fixed in {{revision|4.0-1706}}.
{{VideoGallery
{{VideoGallery
|vid1=9hwuz2U1JV8|cap1=Clipping issue demonstration.
|vid1=9hwuz2U1JV8|cap1=Clipping issue demonstration.
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=== {{s}}Dolphin Hangs Before Credits{{/s}} ===
=== {{s}}Dolphin Hangs Before Credits{{/s}} ===
Dolphin will hang before the end credits play, refer {{issue|1170|fixed}}. It is related to the HLE sound plugin. There are two known solution to this problem.
Dolphin will hang before the end credits play, refer {{issue|1170}}. It is related to the HLE sound plugin. There are two known solution to this problem.
*Use [[DSP-LLE]] (also solves other sound problems, recommended)
*Use [[DSP-LLE]] (also solves other sound problems, recommended)
*Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)
*Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.)
Fixed by {{revision|4.0-1300}}
Fixed by {{revision|4.0-1300}}
== Emulation Information ==
=== Language Region Mismatch ===
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for SB4J; Korean for SB4K; English, Spanish or French for SB4E; English, French, German, Italian, or Spanish for SB4P; and Traditional Chinese for SB4W. Due to region checking built into the game, if an unacceptable language is set emulation hangs.
=== Inverted Reflections ===
Certain materials that reflect Mario have inverted reflections, refer {{issue|3106}}. This issue actually also exists on real hardware, so it's not an emulator bug.


== Config ==
== Config ==

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