Wario World: Difference between revisions

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18 bytes removed ,  14 November 2015
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Text replacement - "Linux Ubuntu" to "Ubuntu"
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m (Text replacement - "Linux Ubuntu" to "Ubuntu")
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{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game doesn't work with the newer version like the {{revision|7310}} but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends.|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game doesn't work with the newer version like the {{revision|7310}} but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends.|tester=Markon89}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core i7-2600K @3.4GHz|GPU=AMD Radeon HD 6950|result=The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output.|tester=Maverick Hunter X}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core i7-2600K @3.4GHz|GPU=AMD Radeon HD 6950|result=The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output.|tester=Maverick Hunter X}}
{{testing/entry|revision=7583|OS=Linux Ubuntu 11.04|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler.|tester=Somerset}}
{{testing/entry|revision=7583|OS=Ubuntu 11.04|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler.|tester=Somerset}}
{{testing/entry|revision=7606|OS=Linux Ubuntu 11.04|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=So far, the game doesn't freeze anymore with the regular JIT recompiler.|tester=Somerset}}
{{testing/entry|revision=7606|OS=Ubuntu 11.04|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=So far, the game doesn't freeze anymore with the regular JIT recompiler.|tester=Somerset}}
{{testing/entry|revision=3.0|OS=Windows Vista|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=AMD Radeon HD 6870|result=Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%.|tester=}}
{{testing/entry|revision=3.0|OS=Windows Vista|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=AMD Radeon HD 6870|result=Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome|tester=Markon89}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome|tester=Markon89}}
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{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i3-2350M 2.3GHz|GPU=Intel HD|result=Best configuration 60FPS 100% SPEED.  Slows with DSP HLE and LLE too|tester=gamecubewii}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i3-2350M 2.3GHz|GPU=Intel HD|result=Best configuration 60FPS 100% SPEED.  Slows with DSP HLE and LLE too|tester=gamecubewii}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real GameCube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real GameCube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting.|tester=incassum}}
{{testing/entry|revision=4.0-4446|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to complete entire game including final boss. Audio and graphics accurate using all default settings. No missing sounds in HLE, and I did not experience the clipping issue, probably fixed in tev_fixes_new. Ran 100% the whole way through, only very minor slowdown on the final boss intro and the opening cutscenes. Perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-4446|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to complete entire game including final boss. Audio and graphics accurate using all default settings. No missing sounds in HLE, and I did not experience the clipping issue, probably fixed in tev_fixes_new. Ran 100% the whole way through, only very minor slowdown on the final boss intro and the opening cutscenes. Perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-6251|OS=Mac OS X 10.10.3|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random.}}
{{testing/entry|revision=4.0-6251|OS=Mac OS X 10.10.3|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random.}}
{{testing/end}}
{{testing/end}}

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