Eternal Darkness: Sanity's Requiem: Difference between revisions

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(This game supports widescreen with Auto AR (you need to go in-game before Dolphin can detect the AR change). Didn't play enough but most of the problems listed here seems outdated, will verify later)
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{{testing/entry|revision=4.0-3917|OS=Windows 8.1|CPU=AMD FX 8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Usually runs at a solid 60FPS. Needed to add projection hack to the .ini file (I did locally and the game's one) to see the menu screen and some pause menu items "ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = 5 PH_ZFar = 0.15" YOU NEED THIS|tester=Matt}}
{{testing/entry|revision=4.0-3917|OS=Windows 8.1|CPU=AMD FX 8320 @ 3.5GHz|GPU=NVIDIA GeForce GTX 760|result=Usually runs at a solid 60FPS. Needed to add projection hack to the .ini file (I did locally and the game's one) to see the menu screen and some pause menu items "ProjectionHack = 1 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 PH_ZNear = 5 PH_ZFar = 0.15" YOU NEED THIS|tester=Matt}}
{{testing/entry|revision=4.0-5432|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9-290|result=Runs at solid 60FPS. Occasional clicking/popping in the sound when cut scenes start. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: D3D, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 8xAA16, 16xAF, DSP LLE|tester=Scythe42}}
{{testing/entry|revision=4.0-5432|OS=Windows 8.1|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD Radeon R9-290|result=Runs at solid 60FPS. Occasional clicking/popping in the sound when cut scenes start. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: D3D, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 8xAA16, 16xAF, DSP LLE|tester=Scythe42}}
{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default setting|tester=Jhonn}}
{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default settings|tester=Jhonn}}
{{testing/entry|revision=5.0-rc-19|OS=Windows 10|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GT|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}}
{{testing/entry|revision=5.0-rc-19|OS=Windows 10|CPU=Intel Core i7-920 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GT|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}}
{{testing/end}}
{{testing/end}}

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