Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=4.0-6953|OS=Windows 10|CPU=Intel Core i5-3570K @4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=4.0-6953|OS=Windows 10|CPU=Intel Core i5-3570K @4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}}
{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect.|tester=monojin}}
{{testing/end}}
{{testing/end}}


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