Shadow the Hedgehog: Difference between revisions

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→‎White Stripes: It is not a valid solution, you're abusing auto-IR to clear the EFB Copies on resolution change. That is a blatant undefined behavior.
(→‎White Stripes: It is not a valid solution, you're abusing auto-IR to clear the EFB Copies on resolution change. That is a blatant undefined behavior.)
Line 23: Line 23:
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.
Much like Sonic Heroes, non-native internal resolutions or anti-aliasing will cause white stripes to appear on the top left of the screen.


This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x. However, this method can't go above "640x480 quality".
This can be worked around by disabling Scaled EFB Copy and setting the internal resolution to 2.5x, 3x, 5x, or 7x.
 
If the player wants high definition quality, another possible solution is to switch to OpenGL graphic backend. Whenever an explosion occurs in the game, the white stripes will appear, so the player can Alt + Enter to fullscreen to make the white stripes disappear until they appear again.


{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
{{image|ShadowTheHedgehogWhiteLines2xIR.png|White lines at 2x IR}}
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