F-Zero GX: Difference between revisions

2,276 bytes removed ,  20 June 2016
5.0 fixed issues clean-up
(Removed the heat effect ar code. We already have a solution, and it applies to everything, not just PAL. Maybe if there were codes for PAL and NTSC this could be readded?)
(5.0 fixed issues clean-up)
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When using the emblem editor, it will fail to correctly update on Medium and Fast Texture Cache Accuracy levels.  To fix, use "Safe."
When using the emblem editor, it will fail to correctly update on Medium and Fast Texture Cache Accuracy levels.  To fix, use "Safe."
=== {{s}}Raindrop Mask{{/s}} ===
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}. D3D fixed by {{revision|4.0-8715}}.
{{image|F-ZeroGX-Raindrops.jpg|D3D. The right half is correct, left is not|br}}
=== {{s}}Shadow Distortion{{/s}} ===
With '''EFB Copies to Texture Only''', shadows may distort if you open the graphics window or go in and out of fullscreen during a race. Just avoid those things and the shadows will be fine, or disable '''EFB Copies to Texture Only'''. If the shadow does glitch out, it will fix itself in the next race. All issues resolved starting with {{revision|4.0-7664}}.
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem}}
{{image|F-ZeroGXEFBtoRAM.jpg|Proper render|br}}
=== {{s}}Auto-Aborting Replays{{/s}} ===
If one were to race on real hardware, save the replay, export the replay file ([http://www.wiibrew.org/wiki/GCMM GCMM]), and then import the replay file for Dolphin to use, the replay will auto-abort as soon as the race announcer says ''Go''. This has been fixed in {{revision|4.0-2729}}.
=== {{s}}Story Mode Cutscenes Blackscreen{{/s}} ===
As of {{revision|4.0-564}} the cutscenes in F-Zero GX no longer render in the OpenGL backend. D3D will still render them fine. See {{issue|6914}}. Fixed by {{revision|4.0-4451}}.
=== {{s}}MMU Speed Hack{{/s}} ===
The NTSC-J version does not boot. Activate "Enable MMU" or "MMU speed hack" to fix this. See {{issue|7581}}. Option defaulted in {{revision|4.0-3631}}.
=== {{s}}Rain on Lightning Track{{/s}} ===
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in {{revision|4.0-155}}.


== Configuration ==
== Configuration ==