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Slight glitches during menu's and transitions. Fixed in OpenGL by EFB peek/poke cache fixes in {{revision|4.0-4603}} D3D is still stretched slightly. | Slight glitches during menu's and transitions. Fixed in OpenGL by EFB peek/poke cache fixes in {{revision|4.0-4603}} D3D is still stretched slightly. | ||
== Configuration == | == Configuration == |