Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker).  2 player works great too.  3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}}
{{testing/entry|revision=4.0-6953|OS=Windows 10|CPU=Intel Core i5-3570K @4.5Ghz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.|tester=monojin}}
{{testing/end}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770 @ 4GHz|GPU=Nvidia GeForce GTX 680|result=It runs bloody perfect on this Build. With the new features of Dolphin 5.0 there are only two or three noticable bugs left. I can play the game at constant full speed in 1080p without a problem|tester=DerFetteVonGamer}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker).  2 player works great too.  3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker).  2 player works great too.  3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}}
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